PILOT ARMORY
Enter a pilot's callsign to pull their full combat record.
Enter a pilot's callsign to pull their full combat record.
Let me cut through the bullshit. Entropy Protocol isn't backed by a studio. There's no investors. No publisher. No team of 50. It's one developer who's been building games, servers, mods, and communities for close to two decades. That developer is me.
Every single project below was built by one person. The same person asking you to back Entropy Protocol right now. Flip through them.
100% of donations go directly to development: game servers, hosting, tools, and infrastructure. Not a cent goes anywhere else.
I'm going to be honest with you. There's no money right now. I can't cut you a paycheck and I'm not going to insult you by pretending "exposure" is compensation, because it's not. Here's what I can offer: when this game makes money, you make money. Revenue share. Real percentages, worked out like adults. Your name in the credits. And the fact that you got in before anyone else did. That's the deal. If it works for you, here's what I'm looking for.
I can code. I can't model. That's the honest truth. The game works, the systems, the networking, the combat, it all runs. But it needs someone who can actually make things look like they belong in a universe. Ships, stations, props, whatever needs building. You'd have real creative freedom because I'm not going to pretend I know more about 3D art than you do. What I can promise is that your name goes on every single asset you create, and the day someone posts a screenshot of your ship without even knowing who made it, you'll know.
Right now things work. They just don't feel right yet. Weapons fire, shields take hits, things explode, but none of it makes you flinch. I need someone who cares about the details most people don't even notice. The way a beam flickers before it cuts out. The way debris should tumble after something blows apart. The way a plasma trail should linger just long enough to make you nervous. It's Godot 4, GPU particles, shaders, and if that sounds like your kind of problem, I'd love to hear from you.
The galaxy works but it doesn't say anything yet. There's no history. No reason the abandoned stations are abandoned. No explanation for why that sector feels wrong. I need someone who can fill a universe with stories players stumble into on their own. Not cutscenes they skip through, but terminal logs they actually stop and read. Cargo manifests that don't add up. Distress calls that ended mid-sentence. If you're the kind of person who writes backstories for things nobody asked about, you're exactly who I'm looking for.
I need someone who genuinely likes talking to people online. Not managing them, not herding them, actually talking to them. Someone who already knows how communities work, who already understands why people stick around or why they leave. You'd be the bridge between me buried in code and the players actually experiencing the game. Be honest when something sucks. Hype the stuff that deserves it. If people already trust you in other communities, bring that here.
This one's a little different. I need someone who already lives in the places where gamers discover new things: Reddit threads, indie forums, Twitter, wherever. Not to spam links. Just to exist there, participate for real, and mention the game when it makes sense. Plant seeds. If you're already in a dozen gaming communities and people actually recognize your name, this is basically what you already do, except now it matters.
No resumes. No cover letters. No bullshit. Drop into the Discord, say what you do, show what you've made. That's it.
Join Discord to Apply