Let me cut through the bullshit. Entropy Protocol isn't backed by a studio. There's no investors. No publisher. No team of 50. It's one developer who's been building games, servers, mods, and communities for close to two decades. That developer is me.
I didn't learn any of this in a classroom. I've been doing this since I was a kid, playing games, taking them apart, figuring out how they work, then building the servers, mods, and tools around them. Running servers at 3 AM, writing code until the problem was solved, building communities from nothing and watching them grow into something real. Every project I've ever touched was built with the same philosophy: make it real, make it work, and give a damn about the people using it.
For nearly twenty years I've been the person in the background making things run. Building the servers people play on, the tools they rely on, the platforms they check every day. Custom game servers, Source engine maps, full-stack web platforms, open source tools, complete game overhauls. Not for clout and not for a resume. Because I genuinely love building things that people actually enjoy using.
Entropy Protocol is the first time I'm sitting down to build a full-on, real game. After almost two decades of building everything around games, the servers, the mods, the tools, the communities, I'm finally building the game itself. And every single thing I've learned along the way is going into it.
And through all of it, I'm a gamer first. I'm in the Discord playing with the community, I make content on YouTube, and I've always been on both sides of the screen, building things and using them. The people who played on these servers, who used these tools? A lot of them are still around. Some of them are in our Discord right now, years later. That kind of loyalty isn't something you can manufacture.
Every single project below was built by one person. The same person asking you to back Entropy Protocol right now. Flip through them.
I'm not here to tell you I'm the greatest developer who ever lived. What I can tell you is that I've been doing this for almost twenty years, I care deeply about what I put out there, and I don't know how to quit. Every single project in that carousel was seen through. Every community was real. That's not a boast, it's just what happens when you give a shit.
At the end of the day, I just want to build a game worth playing, something I'd be proud to put my name on. If that sounds like something worth being a part of, I'd genuinely appreciate the support. If not, no hard feelings. The game's getting built either way.
100% of donations go directly to development: game servers, hosting, tools, and infrastructure. Not a cent goes anywhere else.
I'm going to be honest with you. There's no money right now. I can't cut you a paycheck and I'm not going to insult you by pretending "exposure" is compensation, because it's not. Here's what I can offer: when this game makes money, you make money. Revenue share. Real percentages, worked out like adults. Your name in the credits. And the fact that you got in before anyone else did. That's the deal. If it works for you, here's what I'm looking for.
I can code. I can't model. That's the honest truth. The game works, the systems, the networking, the combat, it all runs. But it needs someone who can actually make things look like they belong in a universe. Ships, stations, props, whatever needs building. You'd have real creative freedom because I'm not going to pretend I know more about 3D art than you do. What I can promise is that your name goes on every single asset you create, and the day someone posts a screenshot of your ship without even knowing who made it, you'll know.
Right now things work. They just don't feel right yet. Weapons fire, shields take hits, things explode, but none of it makes you flinch. I need someone who cares about the details most people don't even notice. The way a beam flickers before it cuts out. The way debris should tumble after something blows apart. The way a plasma trail should linger just long enough to make you nervous. It's Godot 4, GPU particles, shaders, and if that sounds like your kind of problem, I'd love to hear from you.
The galaxy works but it doesn't say anything yet. There's no history. No reason the abandoned stations are abandoned. No explanation for why that sector feels wrong. I need someone who can fill a universe with stories players stumble into on their own. Not cutscenes they skip through, but terminal logs they actually stop and read. Cargo manifests that don't add up. Distress calls that ended mid-sentence. If you're the kind of person who writes backstories for things nobody asked about, you're exactly who I'm looking for.
I need someone who genuinely likes talking to people online. Not managing them, not herding them, actually talking to them. Someone who already knows how communities work, who already understands why people stick around or why they leave. You'd be the bridge between me buried in code and the players actually experiencing the game. Be honest when something sucks. Hype the stuff that deserves it. If people already trust you in other communities, bring that here.
This one's a little different. I need someone who already lives in the places where gamers discover new things: Reddit threads, indie forums, Twitter, wherever. Not to spam links. Just to exist there, participate for real, and mention the game when it makes sense. Plant seeds. If you're already in a dozen gaming communities and people actually recognize your name, this is basically what you already do, except now it matters.
No resumes. No cover letters. No bullshit. Drop into the Discord, say what you do, show what you've made. That's it.
Join Discord to Apply